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What Algorithm for a Tic-Tac-Toe Game Can I Use To Determine the “Best Move” for the AI?
I want to develop a tic tac toe (5×7) game in which there are two players one is computer and one is human.
the player who makes 4 in a row
or 4 in diagonal first wins. If i do using brute force technique it takes long time for computer to decide next move. Can anyone suggest an algorithm with less time complexity ?
thanks in advance..
Alpha-Beta prunning is a good algorithm for searching for the best next turn.