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What are the differences between struct and class in C++
This question has been asked and answered a lot but every once in a while I come across something confusing.
To sum up, the difference between C++ structs and classes is the famous default public vs. private access. Apart from that, a C++ compiler treats a struct the same way it would treat a class. Structs could have constructors, copy constructors, virtual functions. etc. And the memory layout of a struct is same ad that of a class. And the reason C++ has structs is for backwward compatibility with C.
Now since people confuse as to which one to use, struct or class, the rule of thumb is if you have just plain old data, use a struct. Otherwise use a class. And I have read that structs are good in serialization but don’t where this comes from.
Then the other day I came across this article: http://www.codeproject.com/Articles/468882/Introduction-to-a-Cplusplus-low-level-object-model
It says that if we have (directly quoting):
struct SomeStruct
{
int field1;
char field2;
double field3;
bool field4;
};
then this:
void SomeFunction()
{
SomeStruct someStructVariable;
// usage of someStructVariable
...
}
and this:
void SomeFunction()
{
int field1;
char field2;
double field3;
bool field4;
// usage of 4 variables
...
}
are the same.
It says the machine code generated is the same if we have a struct or just write down the variables inside the function. Now of course this only applies if your struct if a POD.
This is where I get confused. In Effective C++ Scott Meyers says that there no such thing as an empty class.
If we have:
class EmptyClass { };
It is actually laid out by the compiler for example as:
class EmptyClass
{
EmptyClass() {}
~EmptyClass() {}
...
};
So you would not have an empty class.
Now if we change the above struct to a class:
class SomeClass
{
int field1;
char field2
double field3;
bool field4;
};
does it mean that:
void SomeFunction()
{
someClass someClassVariable;
// usage of someClassVariable
...
}
and this:
void SomeFunction()
{
int field1;
char field2
double field3;
bool field4;
// usage of 4 variables
...
}
are the same in terms of machine instructions? That there is no call to someClass constructor? Or that the memory allocated is the same as instantiating a class or defining the variables individually? And what about padding? structs and classes do padding. Would padding be the same in these cases?
I’d really appreciate if somebody can shed some light on to this.
There is no difference between structs and classes besides the default for protection (note that default protection type for base classes is different also). Books and my own 20+ years experience tells this.
Regarding default empty ctor/dector. Standard is not asking for this. Nevertheless some compiler may generate this empty pair of ctor/dector. Every reasonable optimizer would immediately throw them away. If at some place a function that is doing nothing is called, how can you detect this? How this can affect anything besides consuming CPU cycles?
MSVC is not generating useless functions. It is reasonable to think that every good compiler will do the same.
Regarding the examples
The padding rules, order in memory, etc may be and most likely will be completely different. Optimizer may easily throw away unused local variable. It is much less likely (if possible at all) that optimizer will remove a data field from the struct. For this to happen the struct should be in defined in cpp file, certain flags should be set, etc.
I am not sure you will find any docs about padding of local vars on the stack. AFAIK, this is 100% up to compiler for making this layout. On the contrary, layout of the structs/classes are described, there are
#pargmaand command line keys that control this, etc.