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Home/ Questions/Q 8821765
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Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T05:56:05+00:00 2026-06-14T05:56:05+00:00

Possible Duplicate: What is The Rule of Three? I have the a problem of

  • 0

Possible Duplicate:
What is The Rule of Three?

I have the a problem of the double freeing of memory in the following program.

The debugger shows that the issue is in the push_back() function.

Class A:

class A {
    public:
        A(int x);
        int x;
};

A::A(int x) {
    this->x = x;
}

Class B:

class B {
    public:
        B(int x);
        ~B();
        A* a;
};

B::B(int x) {
    this->a = new A(x);
}

B::~B() {
    delete a;
}

Main function:

int main() {
    vector<B> vec;

    for(int i = 0; i < 10; i++) {
        vec.push_back(B(i)); <------------ Issue is here
    }

    cout << "adding complete" << endl;

    for(int i = 0; i < 10; i++) {
        cout << "x = " << (vec[i].a)->x << endl;
    }

    return 0;
}

What is wrong in this code?

EDIT: Error double free or memory corruption

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T05:56:06+00:00Added an answer on June 14, 2026 at 5:56 am

    Heed the Rule of Three

    Everyone else has already harped on this so I won’t dive further.

    To address the usage you are apparently trying to accomplish (and conform to the Rule of Three in the process of elimination), try the following. While everyone is absolutely correct about proper management of ownership of dynamic members, your specific sample can easily be made to avoid their use entirely.

    Class A

    class A {
        public:
            A(int x);
            int x;
    };
    
    A::A(int x) 
       : x(x)
    {
    }
    

    Class B

    class B {
        public:
            B(int x);
            A a;
    };
    
    B::B(int x) 
        : a(x) 
    {
    }
    

    Main Program

    int main() {
        vector<B> vec;
    
        for(int i = 0; i < 10; i++) {
            vec.push_back(B(i));
        }
    
        cout << "adding complete" << endl;
    
        for(int i = 0; i < 10; i++) {
            cout << "x = " << vec[i].a.x << endl;
        }
    
        return 0;
    }
    

    Bottom Line
    Don’t use dynamic allocation unless you have a good reason to, and it is lifetime-guarded by contained variables such as smart pointers or classes that vigorously practice the Rule of Three.

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