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Home/ Questions/Q 8601785
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T01:55:29+00:00 2026-06-12T01:55:29+00:00

Possible Duplicate: When is Dispose necessary? .Net and Bitmap not automatically disposed by GC

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Possible Duplicate:
When is Dispose necessary?
.Net and Bitmap not automatically disposed by GC when there is no memory left

After a round of hair-pulling I finally figured out that my culprit was reallocating a Bitmap object in a resize operation. After enough reallocates the system quit trying to draw the bitmap (the Paint event wasn’t being called) and got very jerky.

Disposing of the old bitmap before allocating the new one fixed it.

This says that there must be some underlying resource (beyond simply memory) being used up by orphaning those old bitmaps.

I thought bitmaps were just chunks of memory that I could leave for the garbage collector. What’s going on??

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  1. Editorial Team
    Editorial Team
    2026-06-12T01:55:30+00:00Added an answer on June 12, 2026 at 1:55 am

    The MSDN states that Bitmap encapsulates a GDI+ object. So I would expect that you have to call Dispose() to release these system resources when you no longer need them.

    EDIT: Bitmap being a subclass of Image, the following MSDN statement applies

    Always call Dispose before you release your last reference to the Image. Otherwise, the resources it is using will not be freed until the garbage collector calls the Image object’s Finalize method.

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