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Home/ Questions/Q 7781215
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T19:09:21+00:00 2026-06-01T19:09:21+00:00

Possible Duplicate: Why must the copy assignment operator return a reference/const reference? Operator= overloading

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Possible Duplicate:
Why must the copy assignment operator return a reference/const reference?
Operator= overloading in C++

I have already asked a question about this assignment operator overloading. I may be asking a foolish question. Pardon me.

My class declaration is like this:

class Circle
{
    public:
       Circle();
       Circle(const Circle &);
       Circle(unsigned short rad);
       unsigned short getRadius() const { return itsradius; }
       void setRadius(unsigned short rad) { itsRadius = rad; }
    private:
       unsigned short itsRadius:
};

My class definition:

Circle::Circle()
{
   itsRadius = 0;
}
Circle::Circle(unsigned short rad)
{
   itsRadius = rad;
}
Circle::Circle(const Circle & rhs)
{
   itsRadius = rhs.getRadius();
}

I am overloading assignment operator like this:

SimpleCircle & SimpleCircle::operator=(const SimpleCircle & rhs)
{
   itsRadius = rhs.getRadius();
   return *this;
}

When we are working on the current object like “itsRadius = rhs.getRadius()”, the current object’s radius will be changed, then, what is the need for returning “*this” ? Can this function be re-written as a void one ? Is there any problem with it ? Or is it just a standard to follow ?

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  1. Editorial Team
    Editorial Team
    2026-06-01T19:09:22+00:00Added an answer on June 1, 2026 at 7:09 pm

    That is a good convention to follow to be consistent with the behavior of operator= for built-in types.

    With built-in types you can do something like this:

    int a, b, c;
    // ...
    a = b = c = 10;
    

    If you do not return the reference to *this, the assignment chain won’t be supported by your type.

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