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Home/ Questions/Q 542565
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T10:27:37+00:00 2026-05-13T10:27:37+00:00

Possibly a stupid question, but during debug I simply want to see the types

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Possibly a stupid question, but during debug I simply want to see the types that have been registered with my Unity container. I have tried going through the container in the watch window, but can’t seem to find what I am looking for? I am expecting there to be a list of registered types somewhere?

Thanks in advance

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  1. Editorial Team
    Editorial Team
    2026-05-13T10:27:37+00:00Added an answer on May 13, 2026 at 10:27 am

    I think it is in there but it’s pretty buried. Usually I use the following extension:

    using System.Collections.Generic;
    using System.Collections.ObjectModel;
    using Microsoft.Practices.Unity;
    
    namespace NBody.Viewer.Unity
    
    {
        public class QueryableContainerExtension : UnityContainerExtension
        {
            private List<RegisterEventArgs> _registrations;
            public IList<RegisterEventArgs> Registrations
            {
                get { return new ReadOnlyCollection<RegisterEventArgs>(_registrations); }
            }
    
            private List<RegisterInstanceEventArgs> _instanceRegistrations;
            public IList<RegisterInstanceEventArgs> InstanceRegistrations
            {
                get { return new ReadOnlyCollection<RegisterInstanceEventArgs>(_instanceRegistrations); }
            }
    
            protected override void Initialize()
            {
                _registrations = new List<RegisterEventArgs>();
                _instanceRegistrations = new List<RegisterInstanceEventArgs>();
                Context.Registering += (s, e) => _registrations.Add(e);
                Context.RegisteringInstance += (s, e) => _instanceRegistrations.Add(e);
            }
    
            public bool IsTypeRegistered<TFrom, TTo>()
            {
                return _registrations.Exists(e => e.TypeFrom == typeof(TFrom) && e.TypeTo == typeof(TTo));
            }
    
            public bool IsTypeRegistered<TFrom>()
            {
                return _registrations.Exists(e => e.TypeFrom == typeof(TFrom));
            }
        }
    }
    

    Then you can write code like this:

        [Fact]
        public void IsTypeRegisteredReturnsTrueForRegisteredType()
        {
            QueryableContainerExtension target = new QueryableContainerExtension();
            IUnityContainer container = new UnityContainer();
            container.AddExtension(target);
    
            container.RegisterType<IEnumerable, Array>();
    
            Assert.True(target.IsTypeRegistered<IEnumerable, Array>());
            Assert.True(target.IsTypeRegistered<IEnumerable>());
            Assert.False(target.IsTypeRegistered<IEnumerable, SortedList>());
            Assert.False(target.IsTypeRegistered<IList>());
        }
    

    You could use this approach or you could wrap or alter the source for the container to add a DebuggerDisplay attribute and a method which uses the above code to iterate through the container contents.

    Hope this helps!

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