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Home/ Questions/Q 8433941
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T06:31:26+00:00 2026-06-10T06:31:26+00:00

PowerVR documentation from Imagination says there’s static flow control . (7.9 Flow Contro) What’s

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PowerVR documentation from Imagination says there’s static flow control. (7.9 Flow Contro)

What’s the static flow control? Does it mean compiler preprocessor like #if...#endif? And they’re saying,

Static flow control can be used to combine many shaders into one big shader.

and what does this mean? Can I instantiate many variants of shaders from one source?

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  1. Editorial Team
    Editorial Team
    2026-06-10T06:31:28+00:00Added an answer on June 10, 2026 at 6:31 am

    As per the text earlier in 7.9:

    When conditional execution depends on the value of a uniform variable,
    this is called static flow control

    So you’d have one shader that made a branch decision based on a uniform. That would be static flow control.

    What they’re trying to tell you is that setting uniforms can dynamically reprogram shaders — the compiled code will be patched with the new uniform values rather than those values being looked up every time the shader runs. So the costs for accessing uniforms within a shader are the same as for using constants and the costs for setting uniforms outside the shader are probably greater than you’d guess.

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