Pretty straightforward. I’d like to take a string like “Bananas”, slap a SpriteFont on it, and render it to a Texture2D rather than directly to the screen as SpriteBatch allows.
Can I do that? Alternatively, can I accomplish something similar with some kind of FBO-esque functionality?
You can use the RenderTarget2D class. http://msdn.microsoft.com/en-us/library/bb198676.aspx
Something like this: