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Home/ Questions/Q 494333
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T05:29:14+00:00 2026-05-13T05:29:14+00:00

private void HeroMouseEnter(object sender, MouseEventArgs e) { ((Image)sender).Source = GetGlowingImage(((Image)sender).Name); } public ImageSource GetGlowingImage(string

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private void HeroMouseEnter(object sender, MouseEventArgs e)
    {
        ((Image)sender).Source = GetGlowingImage(((Image)sender).Name);            
    }

    public ImageSource GetGlowingImage(string name)
    {
        switch (name)
        {
            case "Andromeda":
                return "HeroGlowIcons/64px-Andromeda.gif";                
            default:
                return null;
        }
    }

I’m just trying to make an event to change the image according to where the mouse entered. But I cannot make this work.

Edit: I did this in Windows Forms and it work 100% like I want it to. How could I translate something like this in WPF?

void HeroMouseEnter(object sender, EventArgs e)
    {
        ((PictureBox)sender).Image = GetGlowingImage(((PictureBox)sender).Name);           
    }


    public Image GetGlowingImage(string name)
    {
        switch (name)
        {
            case "Andromeda":
                return Properties.Resources._64px_Andromedahero___copia;
            case "Engineer":
                return Properties.Resources._64px_Engineerhero___copia;
            default:
                return null;
        }
    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T05:29:14+00:00Added an answer on May 13, 2026 at 5:29 am

    In your GetGlowingImage() method you need to generate a new ImageSource

    This link might help: Setting WPF image source in code

    Edit:

    See the difference here is that in the WindowsForms code you have the Properties.Resources._64px_Andromedahero___copia is the name of an Image variable that contains the image data. In your WPF code the string “filename….” is not an image or image source it’s just a string that represents the path to the file. You need to load the image file using that path.

    I know it doesn’t make sense because at design time you can specify a filename and it builds the ImageSource for you. In code you need to create the ImageSource (or derived object, ie: BitmapSource) and load the appropriate image into it.

    Edit: Try this, untested (and check my link above):

        public ImageSource GetGlowingImage(string name)
        {
            string fileName = string.Empty;
    
            switch (name)
            {
                case "Andromeda":
                    {
                        fileName = "HeroGlowIcons/64px-Andromeda.gif";
                        break;
                    }
            }
    
            BitmapImage glowIcon = new BitmapImage();
    
    
            glowIcon.BeginInit();
            glowIcon.UriSource = new Uri("pack://application:,,,/ApplicationName;component/" + fileName);
            glowIcon.EndInit();
    
            return glowIcon;
        }
    
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