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Home/ Questions/Q 5949311
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T17:13:55+00:00 2026-05-22T17:13:55+00:00

private void startGameTimeElapseThread(){ new Thread(new Runnable() { Date d = new Date(); public void

  • 0
private void startGameTimeElapseThread(){
    new Thread(new Runnable() {
        Date d = new Date();
        public void run() {
            while (true){
                try {
                    synchronized (this) {
                        this.wait(1000);    
                    }
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                postInvalidate();
            }
        }
    }).start();
}

when i execute the above method it gives me the below error.

05-27 08:52:56.910: ERROR/AndroidRuntime(12715): FATAL EXCEPTION: main
05-27 08:52:56.910: ERROR/AndroidRuntime(12715): java.lang.OutOfMemoryError: bitmap size exceeds VM budget

Does any one have any idea how to keep refreshing the screen every second without getting this error. ( in the canvas i draw a bitmap there. This says that bitmap causes this error )

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T17:13:56+00:00Added an answer on May 22, 2026 at 5:13 pm

    There is an memory leak in your application. postInvalidate() causes the the whole ViewGroup to be redrawn. It’s possible that a weak reference to your bitmap remains somewhere, or a weak reference to an Activity / View is present in the Heap which the GC can’t free.

    Since you have not posted much code, here is a link on how to trace the leaks in your application.

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