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Home/ Questions/Q 7128471
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T11:08:31+00:00 2026-05-28T11:08:31+00:00

problem I have the following C callback signature from a C library called Foo

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problem

I have the following C callback signature from a C library called Foo:

void (* RequestCallbackFunc)(int)

This library also provides a utility function for registering said callback.

extern void SetRequestCallback(RequestallbackFunc request_cbf);

I have a C++ class App with a instance method HandleRequest. What’s the correct way to have HandleRequest called when request_cbf is called?

my naive solution

App.hpp

#include <Foo.h> // include my C library

#include <Bar.hpp>

class App {
    public:
        App();
        ~App();

        void HandleRequest(int x);
    public:
        Bar * bar_; // raw pointer for demonstration purposes
}

App.cpp

#include "App.hpp"

extern "C" {
    static void handle_request(int x);
}

static void handle_request(int x) {
    static std::auto_ptr<App> my_app( new App() );
    my_app->HandleRequest(x);
}

App::App() {
    SetRequestCallback( handle_request );
    bar_ = new Bar();
}

App::~App() {
    delete bar_;
}

void App::HandleRequest(int x) {
    bar_->DoSomething( x );
    // more 'work'...
}

Am I approaching this problem the correct way? Are there additional ways to interface C++ with C callbacks?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T11:08:32+00:00Added an answer on May 28, 2026 at 11:08 am

    why use pointers?

    static void handle_request(int x) {
        static A instance;
        instance.HandleRequest(x);
    }
    

    (Same goes for Bar), though to be honest, you may as well call the method in Bar directly (unless the redirection through A is required)

    Alternatively, rather than a free function, pass in a pointer to a static function in A matching the same signature – inside this you can access the single instance of A to use…

    btw. some apis use a pattern where during registration you can pass in a pointer to some user data, which is passed in the callback, this could be for example a pointer to an instance of A to handle the callback – this way you can avoid all the singleton business…

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