Problems of what categories may arise when porting existing Windows Store applications to enble them running on Windows RT tablets? I’m especially interested in C# XAML games, but other situations are relevant as well (C++, JavaScript).
Problems of what categories may arise when porting existing Windows Store applications to enble
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No porting considerations apply. Managed apps already dealt with processor architecture differences smoothly thanks to the jitter. Which made the difference between a 32-bit and a 64-bit operating system and processor invisible, as long as your pinvoke was kosher and you didn’t have a dependency on an ancient 32-bit component.
The extends to Windows RT the same way, it has an ARM jitter if the machine has an ARM core. WinRT is architecture agnostic. Having trouble with a dependency on pinvoke or COM is eliminated as well, you wouldn’t have been able to get your app published in the Store when you have such a dependency. WACK would have warned you about that early.
It just works. It was designed that way.