Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7681969
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T18:27:47+00:00 2026-05-31T18:27:47+00:00

ProjectileManager inherits from EntityManager, which has this as a protected member: struct EntityDeallocator{ void

  • 0

ProjectileManager inherits from EntityManager, which has this as a protected member:

struct EntityDeallocator{
    void operator()(std::pair<sf::String,std::shared_ptr<Entity>> p)const{
        p.second.reset();
        std::cout << "object removed" << std::endl;
    }
};

The ProjectileManager update function:

void ProjectileManager::update(double frameTime){
for(std::map<sf::String,std::shared_ptr<Entity>>::const_iterator it = entities.begin();it!=entities.end();it++){
    it->second->update(frameTime);
    it->second->getObject()->draw(*SfmlFramework::Singleton()->window);
    if(it->second->getObject()->getSprite()->GetPosition().x > SfmlFramework::Singleton()->window->GetWidth() || it->second->getObject()->getSprite()->GetPosition().y > SfmlFramework::Singleton()->window->GetHeight()){
        //I want to call EntityDeallocator on it
    }
}

}

How would I call EntityDeallocator on it? I have tried EntityDeallocator(it) but that says it is an unreferenced local variable.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T18:27:48+00:00Added an answer on May 31, 2026 at 6:27 pm

    Says what is an unreferenced local variable? Post your error strings, not your approximation of the error strings..

    As for how to call a non-static member function, they are always the same. You need a member function, and an object to bind it to.

    struct Fred
    {
        operator()(){}
    }
    
    //later on...
    
    Fred fred;
    fred();
    

    Although not directly pertinent to your question, you may find this link very helpful for understanding how C++ calls member functions. http://www.parashift.com/c++-faq-lite/pointers-to-members.html

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.