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Home/ Questions/Q 265503
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T22:46:29+00:00 2026-05-11T22:46:29+00:00

public class Options { public FolderOption FolderOption { set; get; } public Options() {

  • 0
public class Options
    {
        public FolderOption FolderOption { set; get; }

        public Options()
        {
            FolderOption = new FolderOption();
        }


        public void Save()
        {
            XmlSerializer serializer = new XmlSerializer(typeof(Options));
            TextWriter textWriter = new StreamWriter(@"C:\Options.xml");
            serializer.Serialize(textWriter, this);
            textWriter.Close();
        }

        public void Read()
        {
            XmlSerializer deserializer = new XmlSerializer(typeof(Options));
            TextReader textReader = new StreamReader(@"C:\Options.xml");
            //this = (Options)deserializer.Deserialize(textReader);
            textReader.Close();

        }
    }
}

I managed to Save without problem, all members of FolderOption are deserialized. But the problem is how to read it back? The line – //this = (Options)deserializer.Deserialize(textReader); won’t work.

Edit: Any solution to this problem? Can we achieve the same purpose without assigning to this? That is deserialize Options object back into Option. I am lazy to do it property by property. Performing on the highest level would save of lot of effort.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T22:46:29+00:00Added an answer on May 11, 2026 at 10:46 pm

    This will work if your Options type is a struct, as you can a alter a struct itself.

    If Options is a class (reference type), you can’t assign to the current instance of a reference type with in that instance. Suggesting you to write a helper class, and put your Read and Save methods there, like this

         public class XmlSerializerHelper<T>
        {
            public Type _type;
    
            public XmlSerializerHelper()
            {
                _type = typeof(T);
            }
    
    
            public void Save(string path, object obj)
            {
                using (TextWriter textWriter = new StreamWriter(path))
                {
                    XmlSerializer serializer = new XmlSerializer(_type);
                    serializer.Serialize(textWriter, obj);
                }
    
            }
    
            public T Read(string path)
            {
                T result;
                using (TextReader textReader = new StreamReader(path))
                {
                    XmlSerializer deserializer = new XmlSerializer(_type);
                    result = (T)deserializer.Deserialize(textReader);
                }
                return result;
    
            }
        }
    

    And then consume it from your caller, to read and save objects, instead of trying it from the class.

    //In the caller
    
    var helper=new XmlSerializerHelper<Options>();
    var obj=new Options();
    
    //Write and read
    helper.Save("yourpath",obj);
    obj=helper.Read("yourpath");
    

    And put the XmlSerializerHelper in your Util’s namespace, it is reusable and will work with any type.

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