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Home/ Questions/Q 940657
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T21:59:30+00:00 2026-05-15T21:59:30+00:00

public static string SerializeObject<T>(T obj) { try { string xmlString = null; MemoryStream memoryStream

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        public static  string SerializeObject<T>(T obj)
        {
           try
           {
              string xmlString = null;
              MemoryStream memoryStream = new MemoryStream();
              XmlSerializer xs = new XmlSerializer(typeof(T));
              XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream, Encoding.UTF8);
              xs.Serialize(xmlTextWriter, obj);
              memoryStream = (MemoryStream)xmlTextWriter.BaseStream;
              xmlString = UTF8ByteArrayToString(memoryStream.ToArray());      return xmlString;
           }
           catch
           {
              return string.Empty;
           }
        }

this is from – Link

Is there a way to write this where the memoryStream object doesn’t need to be reassigned?
Shouldn’t it be disposed (wrapped in a using block)? What is the memoryStream used then reassigned?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T21:59:30+00:00Added an answer on May 15, 2026 at 9:59 pm

    You are correct. You should wrapped the stream in a using block. And the reassignment is not allowed when the variable is used in the using block. And its not even needed to do the serializing. You could do it like this:

    public static string SerializeObject<T>(T obj)
    {
        try
        {
             string xmlString = null;
             using (MemoryStream memoryStream = new MemoryStream())
             {
                XmlSerializer xs = new XmlSerializer(typeof(T));
                XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream, Encoding.UTF8);
                xs.Serialize(xmlTextWriter, obj);
                xmlString = UTF8ByteArrayToString(memoryStream.ToArray()); 
                return xmlString;
            }
         }
         catch
         {
             return string.Empty;
         }
    }
    
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