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Home/ Questions/Q 6838125
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:33:33+00:00 2026-05-26T23:33:33+00:00

public struct Speakers { //… public bool BackCenter { get; set; } public bool

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public struct Speakers 
{
    //...

    public bool BackCenter { get; set; }
    public bool BackLeft { get; set; }
    public bool BackRight { get; set; }
    public bool FrontCenter { get; set; }
    public bool FrontLeft { get; set; }
    public bool FrontLeftOfCenter { get; set; }
    public bool FrontRight { get; set; }
    public bool FrontRightOfCenter { get; set; }
    public bool SideLeft { get; set; }
    public bool SideRight { get; set; }
    public bool Subwoofer { get; set; }
    public bool TopBackCenter { get; set; }
    public bool TopBackLeft { get; set; }
    public bool TopBackRight { get; set; }
    public bool TopCenter { get; set; }
    public bool TopFrontCenter { get; set; }
    public bool TopFrontLeft { get; set; }
    public bool TopFrontRight { get; set; }

}

How can I easily loop through all of these and set them to false?

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  1. Editorial Team
    Editorial Team
    2026-05-26T23:33:33+00:00Added an answer on May 26, 2026 at 11:33 pm

    With reflection:

    object a = new Speakers(); // required boxing, otherwise you cannot change a struct
    PropertyInfo[] info = a.GetType().GetProperties();
    for (int i = 0; i < info.Length; i++)
    {                
        info[i].SetValue(a, false, null);
    }
    
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