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Home/ Questions/Q 6846511
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T00:37:53+00:00 2026-05-27T00:37:53+00:00

public void ChangeObjectType(System.Type objectType, Object selectedObject) { selectedObject = Activator.CreateInstance(objectType); } internal void BuoyToMouse()

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public void ChangeObjectType(System.Type objectType, Object selectedObject)
{
    selectedObject = Activator.CreateInstance(objectType);
}

internal void BuoyToMouse()
{
    ChangeObjectType(typeof(Buoy), selectedObject);
    selectedObject.setPosition(mouseCurrentState.X - mouseStart.X, mouseCurrentState.Y - mouseStart.Y);
}

I’m creating a game and I’m trying to handle the mouse events right now. I’m trying to use an Object of type Object and then redefine it’s type depending on the type of Object that is clicked.

When I try this I get this error message :

Error 2 ‘object’ does not contain a definition for ‘setPosition’ and no extension method ‘setPosition’ accepting a first argument of type ‘object’ could be found (are you missing a using directive or an assembly reference?)

How do I make it understand that the selectedObject has changed type?

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  1. Editorial Team
    Editorial Team
    2026-05-27T00:37:53+00:00Added an answer on May 27, 2026 at 12:37 am

    You can’t “change the type” of an object, but that doesn’t sound like what you want to do. It sounds like you have a value of a certain type that’s held in a variable of type object.

    In that case, you can just tell the compiler what the actual type of your value is using a “cast”:

    ((Buoy)selectedObject).setPosition(mouseCurrentState.X - mouseStart.X, mouseCurrentState.Y - mouseStart.Y); 
    
    (selectedObject as Buoy).setPosition(mouseCurrentState.X - mouseStart.X, mouseCurrentState.Y - mouseStart.Y); 
    
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