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Asked: May 11, 20262026-05-11T06:34:47+00:00 2026-05-11T06:34:47+00:00

Quick question; do I always need to check for a null value after performing

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Quick question; do I always need to check for a null value after performing a safe cast? I do it this way now, but in a situation like this:

void button1_Click(object sender, EventArgs e) {     Button = sender as Button;     if (button != null)  // <-- necessary?     {         // do stuff with 'button'     } } 

I am just wondering if I am not thinking of something. I check for null every time out of habit, but in a case like this I think that I would prefer a crash if a non-Button object was hooked up to a handler that should only be for buttons.

EDIT: OK, thanks guys. I was just curious if there was an angle that I was missing.

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  1. 2026-05-11T06:34:48+00:00Added an answer on May 11, 2026 at 6:34 am

    I agree – maybe you’re better off having the app crash if a non-Button is hooked up, since this handler only makes sense for Buttons. Going with a normal cast might even be better than an ‘as’ cast, because you’ll end up with an InvalidCastException rather than a NullReferenceException, which make the problem very obvious.

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