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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T04:48:04+00:00 2026-06-02T04:48:04+00:00

Recently I have a new project that uses Box2D as physics engine. And I

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Recently I have a new project that uses Box2D as physics engine. And I am having some trouble with the body’s position.

I want to draw images on the sprite, so I just use body.GetPosition as image’s position. But I found that body.GetPosition returns the same value as body.GetWorldCenter, and I just wondering that I did something wrong.

I use box2d flash 2.1a in my project. And I currently subtract this position with half-width and half-height to walk around. Also, can you tell me if there is some way to solve my problem or draw the image in the correct positon in Box2D.

Thank you.

update

so sorry to post before read manual.
after RTM I got that body has two points,first is origin point and the second is center of mass ,so a regular shape’s world center is always the same as it’s origin point. sorry to post is.

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  1. Editorial Team
    Editorial Team
    2026-06-02T04:48:07+00:00Added an answer on June 2, 2026 at 4:48 am

    Have you set the image in the userdata for the body? Your getting the body’s position but you need to have a function that runs each world tick that can set the images position to the new location. Box2d is just numbers defining a simulation. Those numbers are constantly updating so the image needs to have position set each time there is a game tick. Hope this helps

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