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Home/ Questions/Q 206117
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T17:37:01+00:00 2026-05-11T17:37:01+00:00

Right now I am using std::pair to represent a 2d point in c++. However,

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Right now I am using std::pair to represent a 2d point in c++. However, I am getting annoyed with having to write

typedef std::pair<double, double> Point;

Point difference = Point(p2.first - p1.first,
                         p2.second - p1.second);

instead of being able to overload operator+ and operator-.

So, my question is, to make my Point class, should I

  • Publicly derive from std::pair and add my own member functions? This is nice because all my code can stay the same. I am not going to be doing anything like std::pair<double, double>* p = new Point; so I don’t have to worry about things like virtual destructors.
  • Roll my own Point class, which is annoying since I am duplicating std::pair’s functionality, however I am “doing it the pure way”.
  • Make template specializations of operator+ and operator- for std::pair, which admittedly I don’t remember if they go in source or header files.

I guess it’s up for debate, I’d really like to do #1 but I don’t know if it’s a bad idea since I’ve heard that inheriting from STL is a no-no.

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  1. Editorial Team
    Editorial Team
    2026-05-11T17:37:01+00:00Added an answer on May 11, 2026 at 5:37 pm

    You could roll your own Point class, but use std::pair internally to store the data. This prevents the inheritance from STL issue, but still uses std::pair’s functionality.

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