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Home/ Questions/Q 8145499
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T13:40:53+00:00 2026-06-06T13:40:53+00:00

Right now I am writing a program in OpenGl. I’m rendering some-what complex 3D

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Right now I am writing a program in OpenGl. I’m rendering some-what complex 3D figures from files. After triple checking the code, I know that all the values are being read right. The only thing thats acting weird is the normals. I’m drawing them like this:

     glVertex3fv(vert1);
     glVertex3fv(vert2);
     glVertex3fv(vert3);


    glNormal3fv(norm1);
    glNormal3fv(norm2);
    glNormal3fv(norm3);

The values are being read from GLFloats. Tell me the right way, or at least what I’m doing wrong.

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  1. Editorial Team
    Editorial Team
    2026-06-06T13:40:55+00:00Added an answer on June 6, 2026 at 1:40 pm

    When you call glVertex, that finishes a vertex, so you need to set all the other vertex state before that. You need to set the normal for a vertex before finishing it.

    It should look like this:

    glNormal3fv(norm1);
    glVertex3fv(vert1);
    
    glNormal3fv(norm2);
    glVertex3fv(vert2);
    
    glNormal3fv(norm3);
    glVertex3fv(vert3);
    
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