Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 911559
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T17:13:40+00:00 2026-05-15T17:13:40+00:00

Right now i’m creating polygons with bezier handles. It’s working well, except right now

  • 0

Right now i’m creating polygons with bezier handles. It’s working well, except right now I always do something like this:

for(float i = 0; i < 1; i += 0.04)
{
   interpolate A, a.handle to B.handle, B at time i
}

The problem is no matter how short the distance or long the distance between point A and B, it always produces the same amount of points. How could I do it so it always looks good but only interpolates as much as it has to. Ex: if Distance(A,B) is 40, then it may only subdivide like 15 times but then if Distance(A,B) is 20 it may only subdivide 7 times etc. How could I do this as a function of quality ex:

float GetThreshold(float distance, float quality)
{
}

Or something like that.
Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T17:13:40+00:00Added an answer on May 15, 2026 at 5:13 pm

    What you probably want to investigate is an adaptive stepping algorithm.

    The basic concept is that you want more points where the radius of curvature is small (i.e.- sharp bends), and fewer points where the radius of curvature is large (i.e.- more straight).

    There is a great article here, that shows a good adaptive stepping algorithm. I used it a couple of years ago for some bezier curve work I was doing.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Right now I'm doing something like this: RewriteRule ^/?logout(/)?$ logout.php RewriteRule ^/?config(/)?$ config.php I
Right now, I have code that looks something like this: Private Sub ShowReport(ByVal reportName
Right now when i do something like this: use strict; use warnings; package My::Test;
Right now I want to store a text file that goes like this: 1
Right now my code looks like this: Cursor cursor = getContentResolver().query(messagesUri, null,address=?, smsNo, null);
right now I'm creating an array and using: render :json => @comments This would
Right now, I'm making Dungeon Master like game. The game have to be more
Right now I am using JPA. What I would like to know is the
Right now I'm working on my project and I have a question about initialization
Right now, I have a domain entity named StyleBundle. This StyleBundle takes a list

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.