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Home/ Questions/Q 848991
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:01:51+00:00 2026-05-15T07:01:51+00:00

Right now I’m drawing a cube with OpenGL, I’m using Windows and WGL context.

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Right now I’m drawing a cube with OpenGL, I’m using Windows and WGL context. I have blending enabled so my cube looks semi transparent. Basically the background == the clear color (Black). I’d like to be able to save the image in raw RGBA format which I can then make into a png. I basically want the cube to blend in with a NULL background (0,0,0,0). How could I save the OpenGL output and have the background color be (0,0,0,0) (transparent) Without using a color mask (like 255,0,255).

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:01:52+00:00Added an answer on May 15, 2026 at 7:01 am

    Just draw the cube, setting the clear color to (0, 0, 0, 0), and save the output using glReadPixels.

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