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Home/ Questions/Q 710823
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:39:57+00:00 2026-05-14T04:39:57+00:00

Right now, I’m programming the networking for my online game, and I’m not really

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Right now, I’m programming the networking for my online game, and I’m not really sure
what to do about receiving data.
The problem is that I can’t really guess the packet’s size, so I thought of reading just 4 bytes from the packet and converting them to an int to know what’s the packet’s size.
Then I’ll just create a buffer in that size and receive the rest of the packet, is that a good idea?

For your information, I’m using non-blocking i/o.

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:39:57+00:00Added an answer on May 14, 2026 at 4:39 am

    Your approach sounds reasonable – you would essentially be embedding message size into a message header, which is likely the most robust way to handle it in your situation. Alternatively you could either use fixed length packets (ick) or use some sort of delimeter character (which will NOT work well at all for binary messages).

    This link socket-protocol-fundamentals has some additional information which might help.

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