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Home/ Questions/Q 553685
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T11:37:52+00:00 2026-05-13T11:37:52+00:00

Right now, I’m trying to port a Direct3D renderer from my engine. I’m and

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Right now, I’m trying to port a Direct3D renderer from my engine. I’m and OpenGL begginer so i dont have much knowlegde about OpenGL, as now i can create windows and do my render via glut, but i can’t use glut for my project, because the HWND is created in my code and then sent to the renderer DLL

// Where pWindow is already a valid HWND target of the renderer 
//(Currently Direct3D9 and Direct3D10
pRenderer = pCreateGraphics(800, 600, false, pWindow);

My question is: Is there library similar to GLUT that has a similar behaviour as GLUT, but allowing my to use my own window handle?

Note: I prefer using a lib instead of reinventing the wheel, but i will do if there is not a library that can help me

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  1. Editorial Team
    Editorial Team
    2026-05-13T11:37:52+00:00Added an answer on May 13, 2026 at 11:37 am

    Well you can have a look at GLFW’s source code or NeHe tutorials and grab the OpenGL init code.

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