Right now I’m working on a program that throws up a bunch of separate (generated at runtime) images, each in their own window. To do this i’ve tried this approach:
public void display(){
JFrame window = new JFrame("NetPart");
JPanel canvas = new JPanel();
window.getContentPane().add(canvas);
Graphics g = canvas.getGraphics();
Dimension d = getSize();
System.out.println(d);
draw(g,new Point(d.minX*50,d.maxY*50), 50);
window.setSize(d.size(50));
window.setResizable(false);
window.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
window.setVisible(true);
}
public void draw(Graphics g, Point startLoc, int scale){
// generate and draw the image
}
public Dimension getSize(){
//returns my own dimensions class
}
However, this throws a NullPointerException in draw, claiming that the graphics is null. is there any way to externally draw to a JPanel from outside it (not inherit from JPanel and override PaintComponent)? Any help would be appreciated.
If you are drawing your images at runtime you should use BufferedImage.
Create a BufferedImage, call getGraphics() on it to get its Graphics object, draw to it using the Graphics(2D) api, then call Graphics.dispose() (not strictly necessary but a good habit) and as the previous poster suggested either create an ImageIcon with it and put in a JLabel using setIcon() or subclass JPanel / JComponent and draw it in paintComponent