Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3783570
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T11:14:40+00:00 2026-05-19T11:14:40+00:00

Running XNA app, using Reach profile, in VMWare Fusion host OS Mac OSX, VM

  • 0

Running XNA app, using Reach profile, in VMWare Fusion host OS Mac OSX, VM is Windows XP SP 3 (my dual-boot OS). Running on MacBook Pro w/NVidia 320M graphics card

When I am booted in to XP natively, my code works. The code is drawing cubes that are set up using vertex buffers

When another friend runs this same code on Windows 7, it also works for him just fine

When I am running my code in the VM, it doesn’t work. I have billboarding sprites running in a shader program and this part displays fine. I get no crashing or errors, the geometry just doesn’t appear. I tried Debug and Release. This is very basic operation so I’m thinking VMWare isn’t the problem, but it’s my code….

Also, if I switch my DrawIndexedPrimitives to DrawUserIndexPrimitives (using memory objects instead of vertex buffers) everything works fine… An acceptable solution would be to know how I can query the hardware to figure out if this will work or not work so that my code can conditionally use either memory objects or vertex buffers.

My init code:

  var vertexArray = verts.ToArray();
  var indexArray = indices.ToArray();

  indexBuffer = new IndexBuffer(GraphicsDevice, typeof(Int16), indexArray.Length, BufferUsage.WriteOnly);
  indexBuffer.SetData(indexArray);

  vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), vertexArray.Length,
    BufferUsage.WriteOnly);
  vertexBuffer.SetData(vertexArray);

My Draw code:

 // problem isn't here, tried no cull
  GraphicsDevice.RasterizerState = RasterizerState.CullClockwise;
  GraphicsDevice.BlendState = BlendState.AlphaBlend;
  GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true };
// Update View and Projection
  TileEffect.View = ((Game1)Game).Camera.View;
  TileEffect.Projection = ((Game1)Game).Camera.Projection;

  TileEffect.CurrentTechnique.Passes[0].Apply();

  GraphicsDevice.SetVertexBuffer(vertexBuffer);
  GraphicsDevice.Indices = indexBuffer;

  GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, indices.Count, 0, indices.Count / 3);

For LoadContent:

 TileEffect = new BasicEffect(GraphicsDevice)
  {
    World = Matrix.Identity,
    View = ((Game1)Game).Camera.View,
    Projection = ((Game1)Game).Camera.Projection,
    VertexColorEnabled = true
  };
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T11:14:41+00:00Added an answer on May 19, 2026 at 11:14 am

    Switching from indicies resolved the issue although I still don’t know why it would..

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm running the Windows Phone 7 dev tools on an older MacBook Pro, with
Running a rails site right now using SQLite3. About once every 500 requests or
Running OS X Leopard an MacBook Pro from Jan. 2008. I used to run
Running an ASP.Net website and using TinyMCE for content management. Users need to be
I am using XNA to build a project where I can draw graffiti on
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace proj { public class game
I'm using C# with the XNA library and I'm getting NaNs cropping up in
I have a question about degrading performance in XNA. I am using the GameStateManagement
I'm trying to get a Windows Phone 7 XNA game to run in the
I'm wondering if I can start Internet Explorer from my XNA game running on

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.