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Home/ Questions/Q 564763
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:48:04+00:00 2026-05-13T12:48:04+00:00

Say I have an array of points that form a line and a text.

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Say I have an array of points that form a line and a text. How can I go about drawing the text along this line in

 - (void)drawRect:(CGRect)rect 

of a UIView?

I am able to draw the path without a problem. Is there a standard method that I overlooked or a framework that would allow me to draw the text along that path? Ideally I would like to do this using only QuartzCore/CoreGraphics.

I tried calculating the width of each character and rotating every character. This kind of works, but I was wondering if there is a more elegant method.

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:48:04+00:00Added an answer on May 13, 2026 at 12:48 pm

    I believe you can do this in Mac OS X, but the closest you’ll come on the iPhone is CGContextShowGlyphsWithAdvances and this wont even rotate.

    It shouldn’t be too hard to use a loop and draw each character using something like the following. This is adapted from Apple’s documentation and not tested, so beware:

    CGContextSelectFont(myContext, "Helvetica", 12, kCGEncodingMacRoman);
    CGContextSetCharacterSpacing(myContext, 10);
    CGContextSetTextDrawingMode(myContext, kCGTextFillStroke);
    CGContextSetRGBFillColor(myContext, 0, 0, 0, 1);
    CGContextSetRGBStrokeColor(myContext, 0, 0, 0, 1);
    
    NSUInteger charIndex = 0;
    for(NSString *myChar in arrayOfChars) {
        char *cString = [myChar UTF8String];
        CGPoint charOrigin = originForPositionAlongPath(charIndex, myPath);
        CGFloat slope = slopeForPositionAlongPath(charIndex, myPath);
    
        CGContextSetTextMatrix(myContext, CGAffineTransformMakeRotation(slope));
        CGContextShowTextAtPoint(myContext, charOrigin.x, charOrigin.y, cString, 1);
    }
    

    Edit: Here’s an idea of the PositionAlongPath functions. Again, they aren’t tested, but should be close. originAlong… returns (-1, -1) if you run out of path.

    CGPoint originForPositionAlongPath(int index, NSArray *path) {
        CGFloat charWidth = 12.0;
        CGFloat widthToGo = charWidth * index;
    
        NSInteger i = 0;
        CGPoint position = [path objectAtIndex:i];
    
        while(widthToGo >= 0) {
                //out of path, return invalid point
            if(i >= [path count]) {
                return CGPointMake(-1, -1);
            }
    
            CGPoint next = [path objectAtIndex:i+1];
    
            CGFloat xDiff = next.x - position.x;
            CGFloat yDiff = next.y - position.y;
            CGFloat distToNext = sqrt(xDiff*xDiff + yDiff*yDiff);
    
            CGFloat fracToGo = widthToGo/distToNext
                //point is before next point in path, interpolate the answer
            if(fracToGo < 1) {
                return CGPointMake(position.x+(xDiff*fracToGo), position.y+(yDiff*fracToGo));
            }
    
                //advance to next point on the path
            widthToGo -= distToNext;
            position = next;
            ++i;
        }
    }
    
    
    CGFloat slopeForPositionAlongPath(int index, NSArray *path) {
        CGPoint begin = originForPositionAlongPath(index, path);
        CGPoint end = originForPositionAlongPath(index+1, path);
    
        CGFloat xDiff = end.x - begin.x;
        CGFloat yDiff = end.y - begin.y;
    
        return atan(yDiff/xDiff);
    }
    
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