Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 437243
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T20:33:31+00:00 2026-05-12T20:33:31+00:00

Say I have simple program that emulates a board game with a number of

  • 0

Say I have simple program that emulates a board game with a number of players who take turns rolling dice to move across a board. The players can be human or computer.
If this was a command-line style game, I could simply make a loop to iterate over the players which would call the diceRoll function for that player.

If the player is a computer player, diceRoll simply tells the computer to roll the dice.
If the player is a human, the diceRoll will wait until a user inputs the roll command and then continues.

How can I transfer this idea to a graphic design? I don’t think it makes sense to continuously check to see if the roll button has been pressed. I am working with actionscript 2, but ideas can be in whatever language you want. I’d just like some opinions on the best way to design this. I don’t suppose there’s some sort of ‘waitForButtonPress’ function that I don’t know about?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T20:33:31+00:00Added an answer on May 12, 2026 at 8:33 pm

    I think I’ve found a solution that I like.
    The main game class will have a nextTurn function like so:

    nextTurn() {
       bool guiSet = false
       while (guiSet = false) {
          //Get the next player
          if (next player is human) {
             //enable the gui (ie. the 'Roll Dice' button)
             guiSet = true
          } else {
             //The player is a computer
             //Have the computer roll the dice and make any necessary decisions
          }
       }
    }
    

    When a human player is finished his turn, a call will be made to nextTurn to continue the game play. When a computer finishes a turn, the flow is still in the while loop so the game will continue.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Let's say I have a simple stored procedure that looks like this (note: this
Let's say I have a fairly simple app that lets users store information on
Take a very simple case as an example, say I have this URL: http://www.example.com/65167.html
Say I have this simple form: class ContactForm(forms.Form): first_name = forms.CharField(required=True) last_name = forms.CharField(required=True)
Let's say we have a simple function defined in a pseudo language. List<Numbers> SortNumbers(List<Numbers>
Let's say I have a simple ASP.NET MVC blog application and I want to
I am using .NET2.0. Let's say a have a simple aspx form with txtInput
Let's say I have the following simple enum: enum Response { Yes = 1,
Let's say I have the following simple table variable: declare @databases table ( DatabaseID
Let's say I'm running a simple server and have accept() ed a connection from

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.