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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T23:43:17+00:00 2026-05-13T23:43:17+00:00

Scenario : I am working on LOB application, as in silverlight every call to

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Scenario : I am working on LOB application, as in silverlight every call to service is Async so automatically UI is not blocked when the request is processed at server side.

Silverlight also supports threading as per my understanding if you are developing LOB application threads are most useful when you need to do some IO operation but as i am not using OOB application it is not possible to access client resource and for all server request it is by default Async.

In above scenario is there any usage of Threading or can anyone provide some good example where by using threading we can improve performance.

I have tried to search a lot on this topic but everywhere i have identified some simple threading example from which it is very difficult to understand the real benefit.

Thanks for help

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  1. Editorial Team
    Editorial Team
    2026-05-13T23:43:17+00:00Added an answer on May 13, 2026 at 11:43 pm

    Tomasz Janczuk has also pointed out that if the UI thread is fairly busy, you can significantly improve the performance even of async WCF calls by marshaling them onto a separate thread. And I should note that the UI thread can get awfully busy doing things that you wouldn’t anticipate would chew up cycles, like calculating drop-shadows and what-not, so this might be worth investigating (and measuring) for your application.

    That said, I’ve been writing LOB apps for the better part of two decades, and synchronous IO aside, I haven’t found a lot of scenarios where adding multiple threads in an LOB application was worth the additional complexity.

    Edit 4/2/10: I had lunch with Tomasz Janczuk and some other folks from the WCF team the other day, and they clarified a few issues for me about how WCF works with Silverlight background threads. There are two things to be concerned with: sending data, and receiving it (say, from duplex callbacks or async call completions). When you send data, the call will always be made from the thread that actually makes the call. So if you have a lot of data that needs to be serialized, you might get a small performance boost by marshaling the outgoing call onto a background thread (say, by using ThreadPool.QueueUserWorkItem). But it’s not likely to be a substantial performance boost.

    However, when you receive data, either through a duplex callback, or through an async xxxCompleted method, the data is always received on the thread on which the connection was originally opened. This means that if you’re opening the connection explicitly, it will receive data on that thread; but if you’re opening the connection implicitly, it will receive data on the thread on which you made your first outbound connection. This won’t make a lot of difference if you need to update the UI on every callback, since you’d just have to marshal the call back onto the UI thread. But if there are times when you just need to store the data for future reference or processing, you can get yourself a significant performance boost by opening your connection on a separate thread, so that you can receive and process callbacks without waiting on the UI thread.

    Hope this helps. Thought I’d write it down while I still have it reasonably fresh in my head.

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