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Home/ Questions/Q 6367181
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T00:30:59+00:00 2026-05-25T00:30:59+00:00

see http://jsfiddle.net/JPxXp/ I understand as to why I keep getting 1 as the minimum

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see http://jsfiddle.net/JPxXp/

I understand as to why I keep getting 1 as the minimum ball number; do I create another variable / array that holds the 6 randomised numbers (if so, how – I don’t fully understand how to do this).

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  1. Editorial Team
    Editorial Team
    2026-05-25T00:30:59+00:00Added an answer on May 25, 2026 at 12:30 am

    First, define an array that holds the randomised numbers:

    var random_balls = [];
    

    Each time you generate a random number, add it to that array:

    // generate, the + is to convert a string like '12' to the number 12, otherwise
    // comparing them gives wrong results: '12' < '9' but 12 > 9
    var random_ball = +balls[Math.floor(Math.random()*balls.length)];
    
    // if indexOf returns -1, the ball is not present in the array
    // (otherwise it returns the index at which the ball is)
    while(random_balls.indexOf(random_ball) !== -1) {
        // generate again if you already took this ball
        random_ball = +balls[Math.floor(Math.random()*balls.length)];
    }
    
    // add to array
    random_balls.push(random_ball);
    
    // display
    document.write(random_ball);
    

    The min checker would iterate the new array with random numbers like this:

    for (i=0; i<random_balls.length; i++)
    {   if (random_balls[i] < min)
            min = random_balls[i];
    }
    

    In case you didn’t know, you can also use:

    var min = Math.min.apply(null, random_balls); // use built in min function, passing array as arguments
    

    http://jsfiddle.net/pimvdb/JPxXp/7/

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