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Home/ Questions/Q 5951795
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T17:35:19+00:00 2026-05-22T17:35:19+00:00

Shaders can not read data from framebuffer, they can pass data only forward by

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Shaders can not read data from framebuffer, they can pass data only forward by rendering pipeline. But for post-processing it is needed to read rendered image.

I’m going to resolve this as following: 1) create a texture with size of viewport; 2) render image to the texture normally; 3) render the texture to framebuffer passing it through post-processing shader.

Am I doing right? Are there more effective ways to do post-processing?

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  1. Editorial Team
    Editorial Team
    2026-05-22T17:35:20+00:00Added an answer on May 22, 2026 at 5:35 pm

    That is indeed the usual way to do post-processing ! Render to texture by binding an FBO for your first pass, then use that texture as the input of your post-process shader after unbinding your FBO (i.e. returning to the default frame buffer).

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