Should I only ever have one box2d contact listener in a project?
Let’s say I have a bird and a rock. Would they use the same listener or have their own?
Thanks
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
Use one contact listener, and have it handle what happens with various combinations of objects collide.
Normally i just tell each object it collided with the other, and let it decide internally if it should do anything beyond that.