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Home/ Questions/Q 707669
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:18:16+00:00 2026-05-14T04:18:16+00:00

Silverlight experts out there, I need some help. I used Deep Zoom Composer to

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Silverlight experts out there, I need some help.
I used Deep Zoom Composer to generate the Silverlight application for a large map image(20MB+) for a client.
But the client does not want the people to pan to the black areas that are out of the bounds of the image in the MultiScaleImage.
How can i do that?
Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:18:17+00:00Added an answer on May 14, 2026 at 4:18 am

    I found little dirty fix for this. When the ViewPortChanged event fires, I pass the newly changed ViewportOrigin of the MultiScaleImage to the method below. The problem is that tha View Port is changed asynchronously, and the user can actually see the image being moved back to its bounds.

    public void SetViewportOrigin(Point point)
        {
            Point bottomRight = ZoomImage.ElementToLogicalPoint(new Point(ZoomImage.ActualWidth / ZoomImage.ViewportWidth - ZoomImage.ActualWidth, ZoomImage.ActualWidth / (ZoomImage.ViewportWidth * 1.33184438 /*ZoomImage.AspectRatio*/) - ZoomImage.ActualHeight));
            bottomRight.X -= ZoomImage.ViewportOrigin.X;
            bottomRight.Y -= ZoomImage.ViewportOrigin.Y;
    
            if (point.X < 0)
            { //left edge
                point.X = 0;
                Debug.WriteLine("left edge");
            }
            else if (point.X > bottomRight.X)
            {//right edge
                point.X = bottomRight.X;
                Debug.WriteLine("right edge");
            }
    
            if (point.Y > 1.0)
            {//bottom edge
    
                point.Y = 1.0;
                Debug.WriteLine("bottom edge1");
            }
    
            if (point.Y < 0)
            {//top edge
                point.Y = 0;
                Debug.WriteLine("top edge");
            }
            else if (point.Y > bottomRight.Y) //bottom edge
            {
                point.Y = bottomRight.Y;
            }
    
            ZoomImage.ViewportOrigin = point;
        }
    
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