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Home/ Questions/Q 8495287
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T23:31:56+00:00 2026-06-10T23:31:56+00:00

Simple example: BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inSampleSize = scale; Bitmap bmp = BitmapFactory.decodeStream(is,

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Simple example:

BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inSampleSize = scale;
Bitmap bmp = BitmapFactory.decodeStream(is, null, opts);

When I’m passing scale value not equal to power of two, bitmap is still scaled by closest power of 2 value. For example, if scale = 3 then actual scale become 2 for some reason. Maybe it’s because I’m using hardware acceleration?

Anyway, how can I scale bitmap by non power-of-2 value without allocation memory for full bitmap?

P.S. I know, that using power of two is much faster, but in my case time isn’t such critical and I need image scaled exactly by provided scale (otherway it’s become too big or too small) – I’m woking with image processing, so big image itself not such a problem (ImageView scales it to required size), but it takes extra time to apply some filter for example.

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  1. Editorial Team
    Editorial Team
    2026-06-10T23:31:58+00:00Added an answer on June 10, 2026 at 11:31 pm

    If you read the documentation for inSampleSize:

    Note: the decoder will try to fulfill this request, but the resulting bitmap may have different dimensions that precisely what has been requested. Also, powers of 2 are often faster/easier for the decoder to honor.

    You are not guaranteed exact dimensions. Since memory sounds like it is a concern, I would use your current method to get the image to larger than what you need but something that fits better with your memory requirements than the source image. Then use a different method like Bitmap.createScaledBitmap to get it to your exact dimensions.

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