Simple question. Do morph targets work with three.js canvasrenderer? And if not is there a way I can fake it? Like I have a plane with an image on it. I have a bunch of vertices that I want to move around that will morph the image. Is this even possible with canvas?
Simple question. Do morph targets work with three.js canvasrenderer? And if not is there
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We don’t have that implemented yet. Also need to try implementing BufferGeometry into CanvasRenderer too.