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Home/ Questions/Q 6863471
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T02:47:12+00:00 2026-05-27T02:47:12+00:00

Simple question. What is the best way to turn a CGPoint into a GLKVector?

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Simple question. What is the best way to turn a CGPoint into a GLKVector?

These structures are identical so it would be nice to be able to reinterpret_cast or memcpy or something like that. My solution below works but hardly seems optimum. I’m creating a GLKVector2 on the stack assigning each member then returning this as a value which is then assigned to another GLKVector.

It’s not going to break the bank or anything but there must be a neater way to do this?

GLKVector2 Vector2FromPoint(CGPoint point)
{
    GLKVector2 v;
    v.x = point.x;
    v.y = point.y;
    return v;
}
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  1. Editorial Team
    Editorial Team
    2026-05-27T02:47:13+00:00Added an answer on May 27, 2026 at 2:47 am

    You could try using memcpy in a function like this:

    bool vector2ToCGPoint(GLKVector2* s, CGPoint* d) {
        memcpy(d, s, sizeof(*d));
    }
    

    but then it is probably better to have:

    bool copyVector2ToCGPoint(GLKVector2* s, CGPoint* d) {
         d.x = s.x;
         d.y = s.x;
    }
    

    if you really want optimization, you could go for a macro:

    #define copyS2D(S,D) (D.x = S.x, D.y = S.y)
    

    so you can do:

    CGPoint b;
    GLKVector2 a;
    vector2FromCGPoint(a, b);
    

    of course, as you know, macros will not be that much type-safe…

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