Since Android canvas is not hardware accelerated (untill 3), I want to use OpenGL to display a texture and use that as canvas.
However I can not find any documentation on how to do this. I know android-doom does it, but it’s in C and I’m not familiar with Androidapps in C (also it’s very cluttered source).
If you’re not familiar with OpenGL for android, there is this excellent video. You’ll learn the basics, somme common mistakes, how to write very fast code, … and there is a link to some samples (which I don’t remember).