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Home/ Questions/Q 291587
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T06:06:09+00:00 2026-05-12T06:06:09+00:00

since in GLSL the modelmatrix is not available, i was wondering if it is

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since in GLSL the modelmatrix is not available, i was wondering if it is possible to get it programatically from the gl_ModelViewMatrix and the “viewmatrix” which i would pass as a uniform?

if yes, how?

thank you!

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  1. Editorial Team
    Editorial Team
    2026-05-12T06:06:10+00:00Added an answer on May 12, 2026 at 6:06 am

    You can obtain the model matrix by multiplying the modelview matrix with the inverse of your view matrix.

    gl_ModelViewMatrix * myViewMatrixInverse

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