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Home/ Questions/Q 7798843
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T00:06:57+00:00 2026-06-02T00:06:57+00:00

Since now, I’ve been accessing box2d bodies (to change or to get their values)

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Since now, I’ve been accessing box2d bodies (to change or to get their values) with this for loop copied from the web:

for (var b = world.GetBodyList(); b != null; b = b.GetNext())

works fine but… Is there any other faster way to do so? Can’t I just store a reference to the bodies in an array so then have always access to it?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-02T00:06:58+00:00Added an answer on June 2, 2026 at 12:06 am

    I don’t know which version of Box2DJs you’re using but you can do something like this:

    var myBodies = [];
    var myBox = new b2BoxDef(); // or whatever the name of your body creation function is
    myBodies.push(myBox);
    console.log(myBodies[0]); // reference to your Box2D object
    
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