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Home/ Questions/Q 7440767
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T10:54:10+00:00 2026-05-29T10:54:10+00:00

Since web workers negate the disadvantages of paused execution in JavaScript, as they will

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Since web workers negate the disadvantages of paused execution in JavaScript, as they will not block UI, is there a reliable method to get them to Sleep?

Either for a designated time, or until they receive a message?

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  1. Editorial Team
    Editorial Team
    2026-05-29T10:54:11+00:00Added an answer on May 29, 2026 at 10:54 am

    Webworkers are essentially functions that are called via onMessage, so getting them to ‘sleep’ should simply be a matter of sending a specific message to at after a certain period of time.

    Unlike threads in languages like Java, WebWorkers need not operate in a continuous (and CPU eating) loop in order to retain usefulness; they can be messaged as many times as you please.

    In this example, the worker ‘sleeps’ as it waits for user input.

    index.html:

    <script>
        var worker = new Worker("worker.js");
    
        worker.onmessage = function(e) {
            console.log("Send and recieved " + e.data);
        }
    
        function tellWorker(element) {
            var data = element.value;
            worker.postMessage(data);
        }
    
    </script>
    

    worker.js:

    self.onmessage = function(e) {
        self.postMessage(e.data);
    }
    

    Forgive me if I misread your question.

    Edit:
    Another possibility is, assuming the WebWorker is running in a setTimeout loop, listen for a message that could call clearTimeout while a user is doing something.


    Update:

    This code will create an object, modify it via the worker, and then modify it again after the parent page adjusts a flag:

    index.html:

    <input type="button" value="start" onclick="startWork()" /><br>
    <input type="button" value="passObject" onclick="finishWork()" />
    
    <script>
        var worker = new Worker("worker.js");
    
        var incompleteObject = {
            val     : 0,
            done    : false
        };
    
    
        worker.onmessage = function(e) {
            console.log("Exit Status: ");
            console.log(e.data);
        }
    
        function startWork() {
            worker.postMessage(incompleteObject);
        }
        function finishWork() {
            incompleteObject.done = true;
            worker.postMessage(incompleteObject);
        }
    
    </script>
    

    worker.js:

    self.onmessage = function(e) {
    
        var obj = e.data;
    
        if(obj.done == false) {
            obj.val = 2;
        } else {
            obj.val = 4;
        }
    
        self.postMessage(obj);
    
    }
    
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