So all I need is simple: if object color is (255, 10, 10) then each visible point of it shall be rendered as (255, 10, 10). No lights, no shadows, no shades, no reflections/refractions and no transparency. I only want to provide vertex meshes and colors for them and see them rendered. Can such thing be implemented with OpenGL (on Renderer setup level – not via post/pre shading)?
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You need to disable the lighting :