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Home/ Questions/Q 8809493
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T02:53:22+00:00 2026-06-14T02:53:22+00:00

So all I need is simple: if object color is (255, 10, 10) then

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So all I need is simple: if object color is (255, 10, 10) then each visible point of it shall be rendered as (255, 10, 10). No lights, no shadows, no shades, no reflections/refractions and no transparency. I only want to provide vertex meshes and colors for them and see them rendered. Can such thing be implemented with OpenGL (on Renderer setup level – not via post/pre shading)?

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  1. Editorial Team
    Editorial Team
    2026-06-14T02:53:23+00:00Added an answer on June 14, 2026 at 2:53 am

    You need to disable the lighting :

    glDisable(GL_LIGHTING);
    
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