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Home/ Questions/Q 6094709
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T12:42:40+00:00 2026-05-23T12:42:40+00:00

So basically I just wanted to create an enemy class with pygames.sprite.Sprite as the

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So basically I just wanted to create an enemy class with pygames.sprite.Sprite as the parent. But then I wanted to move this sprite object I created as well as add it to the screen. But it says blit is not a attribute of class “Enemy”. Sorry for the newb question but how do I go about doing this?

Class enemy:

class Enemy(pygame.sprite.Sprite):
#Class for falling enemys
def __init__(self):

# initialize the pygame sprite 
    pygame.sprite.Sprite.__init__(self)

# set image and rect
    self.image = pygame.image.load("enemysprite.png").convert()
    self.rect = self.image.get_rect()

What I’m calling to try to ad the sprite to screen

enemy = Enemy()
enemy.blit(100,100)
pygame.display.update()
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  1. Editorial Team
    Editorial Team
    2026-05-23T12:42:41+00:00Added an answer on May 23, 2026 at 12:42 pm

    Try this way :

    pygame.init()
    screen = pygame.display.set_mode([320, 240])
    enemy = Enemy()
    screen.blit(enemy.image, enemy.rect)
    pygame.display.update()
    

    you have to blit the sprite image in the pygame screen to display it.

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