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Home/ Questions/Q 8967853
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T17:20:17+00:00 2026-06-15T17:20:17+00:00

So basically what I want to do is to have a pure virtual method

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So basically what I want to do is to have a pure virtual method returning an iterator to an arbitrary collection of a concrete type, e.g in pseudo code:

virtual Iterator<T> getIterator() const = 0;

The user of this class actually don’t care what implementation the child class uses. It could be a set, vector, list, array etc.

I’m aware of the std::iterator class but I cant find a way to specify it correctly in order to work with a simple vector.

virtual std::iterator<std::random_access_iterator_tag,T> getIterator() const = 0;

myVector.begin() // compilation error in implementation

defining std::iterator with const T as type parameter hasn’t worked too. I also tried leaving T and instead defining the pointer and reference types as const T* and const T&.

By taking a look at the std::vector implementation, I found out that std::vector::const_iterator actually derives from _Iterator012 deriving from _Iterator_base.

It really bugs me that there isn’t any way to work with arbitrary collections in std.
Implementing my classes as templates like in <algorithm> is not an option for me due two reasons:

  • No control over the actual value type
  • I simply don’t want to make my classes templates complicating my design a lot and making things less flexible.

The used type parameter T was just for demonstration, actually this is a concrete type.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T17:20:18+00:00Added an answer on June 15, 2026 at 5:20 pm

    Here’s a basic and very rudimentary skeleton approach using type erasure. You’ll have to fill in a lot of missing details, though!

    #include <memory>
    
    template <typename T>
    class TEIterator
    {
        struct TEImplBase
        {
            virtual ~TEImplBase() { }
            virtual std::unique_ptr<TEImplBase> clone() const = 0;
            virtual void increment() = 0;
            virtual T & getValue() = 0;
            T * getPointer() { return std::addressof(getValue()); }
        };
    
        template <typename Iter>
        struct TEImpl
        {
            Iter iter;
    
            TEImpl(Iter i) : iter(i) { }
    
            virtual T & getValue()
            { return *iter; }
    
            virtual std::unique_ptr<TEImplBase> clone() const
            { return std::unique_ptr<TEImplBase>(new TEImpl<Iter>(*this)); }
    
            virtual void increment()
            { ++iter; }
        };
    
        std::unique_ptr<TEImplBase> impl;
    
    public:
    
        template <typename T>
        TEClass(T && x)
        : impl(new TEImpl<typename std::decay<T>::type>(std::forward<T>(x)))
        {
        }
    
        TEClass(TEClass && rhs) = default;
    
        TEClass(TEClass const & rhs) : impl(rhs.impl.clone()) { }
    
        TEIterator & operator++()
        {
            impl->increment();
            return *this;
        }
    
        T & operator*() { return impl->getValue(); }
        T * operator->() { return impl->getPointer(); }
    };
    

    Usage:

    std::vector<int> v;
    std::deque<int> dq;
    
    TEIterator<int> a = v.begin(), b = dq.end();
    
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