So coming from a flash background I have an OK understanding of some simple 2D trig. In 2d with I circle, I know the math to place an item on the edge given an angle and a radius using.
x = cos(a) * r;
y = sin(a) * r;
Now if i have a point in 3d space, i know the radius of my sphere, i know the angle i want to position it around the z axis and the angle i want to position it around, say, the y axis. What is the math to find the x, y and z coordinates in my 3d space (assume that my origin is 0,0,0)? I would think i could borrow the Math from the circle trig but i can’t seem to find a solution.
Your position in 3d is given by two angles (+ radius, which in your case is constant)
here, s is the angle around the z-axis, and t is the height angle, measured ‘down’ from the z-axis.
The picture below shows what the angles represent, s=theta in the range 0 to 2*PI in the xy-plane, and t=phi in the range 0 to PI.