Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 380535
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T14:59:55+00:00 2026-05-12T14:59:55+00:00

So currently I’m creating a 1000×1000 bitmap and it’s spending about .3 seconds simply

  • 0

So currently I’m creating a 1000×1000 bitmap and it’s spending about .3 seconds simply calling the Bitmap.SetPixel() function.

I’m actually only drawing probably 50% of the pixels so it’s more like 500,000 call to setpixel. While that does seem like a lot of calls, OTOH video games are do alot more and push many many more pixels (some of them procedureally generated).

Obviously Bitmap.SetPixel isn’t optimized for speed, but if I needed to update a bitmap 20-30 times a second to get decent animation, this is way to slow, so what are my options?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T14:59:55+00:00Added an answer on May 12, 2026 at 2:59 pm

    Bob Powell has an excellent tutorial on accessing pixel maps directly in memory.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Currently I am adding object by creating it like: type TRecord = class private
Currently I am using a pretty basic function to pre-load images: function preload(arrayOfImages) {
currently i am using following function function urlExist($url) { $handle = curl_init($url); if (false
Currently, I don't really have a good method of debugging JavaScript in Internet Explorer and
Currently my workflow with Emacs when I am coding in C or C++ involves
Currently we have a hybrid ASP/PHP setup connecting to a SQL Server 2005 database.
Currently we have a project with a standard subversion repository layout of: ./trunk ./branches
Currently I'm doing some unit tests which are executed from bash. Unit tests are
Currently, I am writing up a bit of a product-based CMS as my first
Currently, if I want to output a SQL script for a table in my

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.