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Home/ Questions/Q 8478365
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T18:43:32+00:00 2026-06-10T18:43:32+00:00

So I am making a little game where I am checking if a character

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So I am making a little game where I am checking if a character can “see” another where character A can see character B if A is within a certain distance of B, and the direction in degrees of A is +/- 45 degrees of the angle B is facing.

Currently, I do a little calculation where I’m checking if

(facingAngle - 45) =< angleOfTarget =< (facingAngle + 45)

This works fine except for when we cross the 360 degree line.

Let’s say facingAngle = 359, angleOfTarget = 5. In this situation, the target is only 6 degrees off center, so I want my function to return true. Unfortunately, 5 is not between 314 and 404.

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  1. Editorial Team
    Editorial Team
    2026-06-10T18:43:33+00:00Added an answer on June 10, 2026 at 6:43 pm

    Just try

    anglediff = (facingAngle - angleOfTarget + 180 + 360) % 360 - 180
    
    if (anglediff <= 45 && anglediff>=-45) ....
    

    The reason is that the difference in angles is facingAngle - angleOfTarget although due to wrapping effects, might be off by 360 degrees.

    The add 180+360 then modulo 360 then subtract 180, effectively just converts everything to the range -180 to 180 degrees (by adding or subtracting 360 degrees).

    Then you can check the angle difference easily, whether it is within -45 to 45 degrees.

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