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Home/ Questions/Q 8468513
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T15:57:22+00:00 2026-06-10T15:57:22+00:00

So I am making a python game and I am trying to implement a

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So I am making a python game and I am trying to implement a save/load system. I have the save part down however the load function that I made isn’t working. When I assign cPickle.load to a new list it isn’t registering.

def save():
    file = open('save.txt', 'wb')
    cPickle.dump(GameState, file)
    file.close()

def load():
    inFile = open('save.txt', 'rb')
    newList = cPickle.load(inFile)
    inFile.close()

Please help, thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-10T15:57:24+00:00Added an answer on June 10, 2026 at 3:57 pm

    You probably forgot to return your list in load:

    def load():
        inFile = open('save.txt', 'rb')
        newList = cPickle.load(inFile)
        inFile.close()
        return newList
    

    Note that a more Pythonic to load your file is:

    def load(name_of_your_saved_file):
        with open(name_of_your_saved_file, 'rb') as inFile:
            newList = cPickle.load(inFile)
        return newList
    

    Here, we use what is called a context in Python (the with...as statement), quite useful to make sure your file is automatically called. It’s also a good idea not to hard-code the name of your file in the function, but pass it as an argument.

    When you call your load function, you will get what you put in your pickle, a GameState in your case.

    game_state_loaded = load('save.txt')
    
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