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Home/ Questions/Q 794105
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T22:15:46+00:00 2026-05-14T22:15:46+00:00

So I am Reflector-ing some framework 2.0 code and end up with the following

  • 0

So I am Reflector-ing some framework 2.0 code and end up with the following deconstruction

fixed (void* voidRef3 = ((void*) &_someMember))
{
...
}

This won’t compile due to ‘The right hand side of a fixed statement assignment may not be a cast expression‘

I understand that Reflector can only approximate and generally I can see a clear path but this is a bit outside my experience.

Question: what is Reflector trying to describe to me?

Update:

Am also seeing the following

fixed (IntPtr* ptrRef3 = ((IntPtr*) &this._someMember))

Update:

So, as Mitch says, it is not a bitwise operator, but an addressOf operator.

Question is now:

fixed (IntPtr* ptrRef3 = &_someMember)

fails with an ‘Cannot implicitly convert type 'xxx*' to 'System.IntPtr*'. An explicit conversion exists (are you missing a cast?)‘ compilation error.

So I seemed to be damned if I do and damned if I dont. Any ideas?

UPDATE:

I think i have it figured. By chance I went back to the expression that was using void* and removed the casts and VS stopped complaining and since I gathered from the participants in this conversation that void* and intptr* are equivalent I simply swapped them out, resulting in this:

fixed (void* ptrRef3 = &_someMember)

and VS stopped complaining. Can someone verify that

fixed (void* ptrRef3 = &_someMember)

is equivalent to

fixed (IntPtr* ptrRef3 = &_someMember)

?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T22:15:46+00:00Added an answer on May 14, 2026 at 10:15 pm

    It is taking the address of _someMember and casting it to (void *) (i.e. a pointer address), and then setting a location to that address.

    The fixed statement ‘pins’ the object, and prevents the GC from moving it around.

    The ‘&’ used in that context is the ‘Address Of’ operator, not Bitwise And.

    In response to updated question:

    Have you tried:

    fixed (void* voidRef3 = &_someMember) 
    { 
    ... 
    }
    
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