so I am shifting up a char into a long, then clearing, and doing it again. A shift of 15 makes my machine go wacky, see comment in code. What do you think is causing this.
This machine char 0x00, and long 0x0000 0000
unsigned char temp;
unsigned long open_code;
temp = 0x01;
open_code = open_code | (temp <<1);// open_code = 0x0000 0002
open_code = 0;
//......
// 2 - 7
//....
temp = 0x01;
open_code = open_code | (temp <<8); // open_code = 0x0000 0100
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<9); // open_code = 0x0000 0200
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<10); // open_code = 0x0000 0400
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<11); // open_code = 0x0000 0800
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<12); // open_code = 0x0000 1000
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<13); // open_code = 0x0000 2000
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<14); // open_code = 0x0000 4000
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<15); // open_code = 0xFFFF 8000 !!!!!
open_code = 0;
temp = 0x01;
open_code = open_code | (temp <<16); // open_code = 0x0000 0000 !!!!!
It looks like you’re shifting an
unsigned chartoo far and as a result inducing overflow. Try casting it to alongbefore shifting, like so: